This now Part 5 of my series on things I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. Stars Without Number as-is doesn’t really support structured missions or significant mech focus, but it is also a game that wants you …
Additional Roleplay Rules for Stars Without Number
This now Part 4 of my series on things I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. I made many custom rules for this campaign, from a second kind of Faction Turn to mercenary mission structure rules to increasing …
31 Custom Items for Stars Without Number
I recently finished a three-year SWN campaign focused on mercenaries piloting mechs to accomplish missions. During the campaign I created many house rules and extra options for it, which you can see all of in this large google doc. I’m also posting portions of those here. This time it’s a bunch of items! Personal Gear Grappling Harness – 300 credits, 2 Enc., …
15 New Foci for Stars Without Number
I recently finished a long SWN campaign focused on mercenaries piloting mechs to accomplish missions. Many house rules and extra options were created for it, which you can see all of in this large google doc. Because of the size of the document I’ll slowly post some of its contents here so it’s easier to read. Foci Foci are one of …
Three Years of Stars Without Number – a Mech Mercenary Campaign
Last month, a three-year long Stars Without Number campaign just came to a solid end, with a mech battle against an AI on their flagship while a space battle raged outside. It’s been a long campaign, with a lot of ups and downs, pages of slowly introduced and sometimes abandoned house rules, and legions of NPCs created and/or killed along …