Rep, Tier, and Crew Turn in Stars Without Number

The 9th and final part of my series on creations I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. Rep & Tier For when you’re part of a larger organization, society, or system. Rep represents your reputation, influence, and crew …

Combat Rule Additions for Stars Without Number

This now Part 8 of my series on things I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. Additional Combat Actions Shove: Can use as a move or action. Make a Punch attack against AC equal to 9+ the target’s …

25 New Mech Rules and Options for Stars Without Number

This now Part 6 of my series on things I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. Mechs in base SWN were good in theory, but could only viably choose between 2-3 options per size. I wanted to expand …

Making the Stars Without Number Game Structure work with Mech Mercenaries

This now Part 5 of my series on things I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. Stars Without Number as-is doesn’t really support structured missions or significant mech focus, but it is also a game that wants you …

Additional Roleplay Rules for Stars Without Number

This now Part 4 of my series on things I made for my now-completed Stars Without Number campaign. If you want to see everything from all the posts at once, there’s a large google doc with it all. I made many custom rules for this campaign, from a second kind of Faction Turn to mercenary mission structure rules to increasing …

31 Custom Items for Stars Without Number

I recently finished a three-year SWN campaign focused on mercenaries piloting mechs to accomplish missions. During the campaign I created many house rules and extra options for it, which you can see all of in this large google doc. I’m also posting portions of those here. This time it’s a bunch of items! Personal Gear Grappling Harness – 300 credits, 2 Enc., …

Dungeon World 2: An Optimistic Roadmap

Copied from the Dungeon World website. Ever since the announcement of Dungeon World 2’s development, people have been eager for more information. When we can we see it or play it for ourselves? Which parts of DW1 were kept, updated, changed, or abandoned? How far along is the game, and when will it be finished? To help get everyone on …

15 New Foci for Stars Without Number

I recently finished a long SWN campaign focused on mercenaries piloting mechs to accomplish missions. Many house rules and extra options were created for it, which you can see all of in this large google doc. Because of the size of the document I’ll slowly post some of its contents here so it’s easier to read. Foci Foci are one of …

Meet the DW2 Designers: Spencer Moore

Copied from https://www.dungeon-world.com/ I’m Spencer Moore (he/him), a Canadian tabletop game designer best known for creating Chasing Adventure. I got into roleplaying games in 2012, and since then I’ve enjoyed playing and GMing dozens of different systems. Like many people, I first discovered Dungeon World in 2014 when it was featured on the actual play Rollplay R&D. I immediately approached …