I’m happy to announce that I’ll be working with Helena Real (designer of Against the Odds) as a co-designer of the upcoming Dungeon World 2.
Message From the Designers
It’s been over 12 years since Dungeon World (DW) first came out, and the world of TTRPGs has grown and evolved enormously since then. We are extremely excited to collaborate and co-design Dungeon World 2 (DW2)! And just like when DW appeared, we’d like DW2 to be a breath of fresh air for fantasy gamers looking for something new. We’re still in the very early stages of the design process, so little is set in stone right now, but we envision Dungeon World 2 as a new way to create compelling fantasy stories at your gaming table.
The one thing we know for sure is that Dungeon World 2 will be a game of conversational adventure fantasy. Like many fantasy games, it will feature exciting action, danger, and climactic moments, but it will also focus on downtime, drama, and the shared moments between characters. We want DW2 to be about not only amazing adventures, but the people who accompany you, and your relationships, both character to character and as a group.
Everything is still cooking. It’s too early to say what each part of the game will look like, but some things we’re pretty sure about include: moving away from HP and damage dice in favor of conditions; rewriting all moves and playbooks for better and easier gameplay; and providing GMs with plenty of tools to help them run awesome games. We intend to establish clear communications channels so you can give us feedback and be a part of Dungeon World 2’s development.
Join us in this amazing adventure throughout 2025—and beyond!
—Helena & Spencer